AI Insights · Timothy · April 2023
Top 5 2D Anime Games Performance in the US for Q1 2023
Discover the performance trends of the top 5 2D anime games in the United States for Q1 2023, including insights on downloads, revenue, and active users.
In Q1 2023, the top 5 2D anime games in the United States showed varied performance trends across downloads, revenue, and active users. Here's a closer look at each game's data, sourced from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., experienced a significant spike in weekly revenue at the end of December, reaching approximately $7.2M. This was followed by a decline, stabilizing around $1M to $2M for the rest of the quarter. Weekly downloads fluctuated, peaking at 38.8K in mid-March, while weekly active users saw a decline from 371K at the start of the quarter to 270K by the end.
Hero Wars: Alliance, from Nexters Global LTD, showed varied revenue trends with peaks such as $1.4M in mid-February and $1.4M at the end of March. Downloads decreased throughout the quarter, starting at 178K and ending at 78K. Active users also saw a decline from 224K at the start to 186K by the end of March.
Fate/Grand Order (English), published by Aniplex Inc., had a notable revenue peak of $2.4M in the first week of January, followed by a decline, stabilizing between $300K and $700K. Downloads were consistently low, starting at 14.2K and decreasing to 3.7K by the end of the quarter. Active users remained relatively stable, hovering around 150K.
Street Fighter Duel - Idle RPG, by Crunchyroll Games, LLC, launched at the end of February and saw strong initial performance. Weekly revenue peaked at $2M in the first week of March and gradually declined to $1.3M by the end of the month. Downloads started high at 439K, dropping to 89K by the end of March. Active users saw a similar trend, peaking at 280K and ending at 213K.
Fire Emblem Heroes, from Nintendo Co., Ltd., maintained steady revenue around $600K throughout the quarter. Downloads were relatively low, with a notable spike to 23.5K in mid-January, and then stabilizing below 8K. Active users remained stable around 240K to 260K.
For more detailed insights and data on these games, visit Sensor Tower.